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How to design a good survey (guide)/99/en: Difference between revisions

From LimeSurvey Manual

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Question 1 doesn't really achieve anything. Imagine receiving 100 "no" responses. Firstly you'd be sad, but secondly you would have absolutely nothing to do with the information. We'll look at a possible improvement to this in a moment.
'''Question 1''' doesn't really achieve anything. Imagine receiving 100 "no" responses. The response alone does not provide any useful information as to why the participant did not enjoy the event.  You would be left wondering about the reason for the "no" responses and also left wondering what to do with the responses. We'll look at a possible improvement to this in a moment.

Latest revision as of 22:10, 14 September 2020

Message definition (How to design a good survey (guide))
'''Question 1''' doesn't really achieve anything.  Imagine receiving 100 "no" responses.  The response alone does not provide any useful information as to why the participant did not enjoy the event.  You would be left wondering about the reason for the "no" responses and also left wondering what to do with the responses.  We'll look at a possible improvement to this in a moment.

Question 1 doesn't really achieve anything. Imagine receiving 100 "no" responses. The response alone does not provide any useful information as to why the participant did not enjoy the event. You would be left wondering about the reason for the "no" responses and also left wondering what to do with the responses. We'll look at a possible improvement to this in a moment.